![]() It will go through the basic thinking that went into the design of the enemy, how the concept images where made, how the mesh was built and finally how it was put into the game. ![]() The following article outlines the process of creating a creature model from scratch for our first person horror game Amnesia: The Dark Descent. Jonas and Olof were working as contractors for Frictional Games at the time. It was written in June 2010 by myself, Jonas Steinick Berlin and Olof Strand. So because of that, I decided to post it on the blog instead. ![]() (The following was supposed to be an article in a Russian magazine, but was never published. ![]()
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